Project Settings Stretch Not Changing

Godot Version

4.4

Question

I encountered a problem with the Stretch options in Project Settings.
I change them and save them, my selection is visible and saved in the editor, but then it is not applied to the actual project.
When I hover over the Mode and Aspect options, they stay at the default values.
See the example below - Mode is set to “canvas_items”, but hovering over shows String = "keep". Same for the Aspect option.
Reopening the project, restarting the editor, restarting the scene, restarting the game and scene make no difference. Creating a new project results in the same behaviour.

Is anyone else experiencing this and is there a solution?

Hovering shows the documentation and it always shows the default value.

How are you testing stretch mode?

1 Like

Hovering shows the documentation and it always shows the default value.

Thanks, I did not realise that.

Here is an example of what happens with pretty much any 2D scene/project that I test in Godot 4.4:

The Canvas or Camera view is always restrained to the original max size and I see the dark editor background color, regardless of the Aspect option. It never resizes to a larger size. (It does shrink as expected if I make the window smaller.)
It seems to be broken in 4.4.

The maximum size is locked, press this button to allow resizing in the embedded game window

Thanks - this has solved the question.
It must have been turned off in 4.3 and the new default “locked” size confused me.

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