Property freezes when placed on timeline

Godot Version

4.2.1 stable

Question

Question from, here.

Hello, well, I’m here again. That happens when I key on timeline any parameter in AnimationPlayer (maybe not any, but which is related to positioning):

If I just key parameters and then edit their values in KeyEdit, it’s works. But in situations when I need to to see what I’m changing, it’s not very convenient. What are your thoughts then?

p.s. of course, I can just remember values and then enter them into each key, but I want to figure out why it’s happening.