So carrier landings are already in?
What are you using to model flight dynamics?
Rolled your own ? JSBSim is one of the FDMs used by FlightGear, a flight sim with nearly 30 years of continuous community FOSS development, including mapping of the whole Earth.
I did some modding for it, around the rocket boosted F-104 used by the American space program.
I’ll check out your game as soon as I can, but really curious if you’re going for realistic flight model or a more arcady approach, etc.
Keep devin’ and playing hard!
Cheers !
Strong Simulator. Play with mouse and keyboard is a pain, of course, but that’s not in rebuke, but as a statement — a problem with all simulators. (The better the simulator, the harder it is to play without a joystick.)
The metal cockpit crosshairs block too much of the view. Better to make them thinner (closer to reality).
For beginners you need an overview control course and later a training mission.
Hi,
The flight dynamics are modelled using Godot rigid body physics, not super realistic but hopefully good enough for a game which players can dip into without a steep learning curve.