Prototype Simple World War 2 Flight Simulator

I have been working on a simple flight sim.

It is set in the Pacific theater of world war 2.

There are currently 2 aircraft types:

  • Grumman Wildcat
  • Mitsubishi Zero

There are 2 aircraft carriers

  • The Lexington class carrier USS Lexington CV-2
  • The Shokaku class carrier IJN Shokaku

The player can control either a wildcat or a zero. There is also a formation of wildcats and one of zeros that fly over their respective carriers.

The overall plan is to simulate the carrier battles of the Pacific war, but that will probably be a while away at the rate I am going with it.

I made the game using Godot 4. The 3d models were made with Blender.

Play here

Thanks for taking the time to have a look.

4 Likes

Looks adventurey!
Any plan on upgrading the graphics?

So carrier landings are already in?
What are you using to model flight dynamics?
Rolled your own ? JSBSim is one of the FDMs used by FlightGear, a flight sim with nearly 30 years of continuous community FOSS development, including mapping of the whole Earth.
I did some modding for it, around the rocket boosted F-104 used by the American space program.
I’ll check out your game as soon as I can, but really curious if you’re going for realistic flight model or a more arcady approach, etc.
Keep devin’ and playing hard!
Cheers !

1 Like

Strong Simulator. :small_airplane: Play with mouse and keyboard is a pain, of course, but that’s not in rebuke, but as a statement — a problem with all simulators. (The better the simulator, the harder it is to play without a joystick.)

  1. The metal cockpit crosshairs block too much of the view. Better to make them thinner (closer to reality).
  2. For beginners you need an overview control course and later a training mission.
1 Like

Hi,
The flight dynamics are modelled using Godot rigid body physics, not super realistic but hopefully good enough for a game which players can dip into without a steep learning curve.

3 Likes

Hi,
Yes the graphics are basic, its definitely an area for improvement.

2 Likes