Hello
For reference: GDScript reference — Godot Engine (stable) documentation in English
If, like me, you’re finding expansive, many-branched if-else statements not readable enough, consider this
if (x == 0):
print("equal to 0")
elif (x > 0):
print("greater than 0")
else:
print("smaller than 0")
As an equivalent of
match true:
_ when x == 0:
print("equal to 0")
_ when x > 0:
print("greater than 0")
_:
print("smaller than 0")
I don’t know about the performance differences, but i’d like to think they’re mostly the same, as it functions just as syntactic sugar.
Please rip me a new one if i’m wrong.