Random number in visual shader's range

Godot Version

4.4.1

Question

I have the feeling that the random number range in the RandomRange node

is off. It seems to be going from

-max to +max
and not from
min to max
(the yellow line in the image is the y-axis)

Or maybe I’m misinterpretating the documentation?

Just checking if I’m missing something before adding a ticket :slight_smile:

What’s your vertex data?

Well, it’s just the grid geometry coming with godot, I don’t think it’d make a difference here.