Godot version is:
Godot 4.2.2
raycasts not pointing properly to the players position. im pretty sure it has to do with this line of code:
the rays variable was a variable which has an array of raycasts inside a parent raycast node
func ray_tracking():
for rays in ray_children:
rays.target_position = (player.global_position - rays.global_position) * self.basis
help? the raycast is pointing to the sky instead?