Godot Version
4.2.1
Question
I have a CanvasLayer which contains a control node that has all of my UI elements
but for some reasion the debugger says
ui.gd:3 @ _ready(): Node not found: "Control/top_bar" (relative to "/root/Ui")
and it repeats for all of the nodes added to the script, the code looks like this:
extends CanvasLayer
@onready var main_top_bar = $Control/top_bar
@onready var main_buttons = $Control/Main/Main_Buttons
@onready var animation_player = $Control/top_bar/AnimationPlayer
but more confusingly it works
i can still use my buttons and others that are in the script below these
My scene tree looks like this:
How can i fix the error?