Hi! Guess who had the idea of dedicating the entire month of November to learning game dev and then found out there’s a yearly game jam that, coincidentally, happens in November! Me :,)
I am very into horror, particularly quiet horror. Bonus points if it’s filled with metaphors and conversations about emotional or philosophical topics. So, naturally, when I saw that this year’s theme was ‘secrets’, my mind immediately went towards darker directions.
At first I followed an Escape Room tutorial to prototype the game’s core features (although it is more of a simpler point-and-click than an actual escape room), but at this point I’m just doing everything myself, mostly through guesswork. I must be good at guessing. I know in the future I’ll probably look back on this thing and laugh at how rough the script is-- but right now, I’m proud of what I have!
It’s fun seeing my art move around and do weird things the computer tells it to do.
The actual game
Short description: A psychiatrist hopes to get some insight into his patient’s life by paying a visit to his now empty house.
Long description: Short point-and-click adventure where you walk around a rotting house. Inspired by H.P Lovecraft’s “The Case of Charles Dexter Ward” and Mike Flanagan’s adaptation of “The Haunting of Hill House.”
This is from an earlier phase when I hadn’t made the first few rooms. They look like this:
Yesterday I drew and coded everything for the kitchen. I’m very proud of it so far =)
(I hope the videos work…)
I’ll be posting devlogs to Itch.io if you want to check it out. Here!
Thanks for passing by ^-^
UPDATE: ITS OUT!!!
You can now download it on itch.io!!! Just use the link i placed above. Please report any issues here or in the page itself’s comments. I am very happy ! <3