Another quick question I need to stop forward progress of my character until a specific action has occurred, so, I was thinking of using a static/rigid body 2D as a part of a larger scene and then disabling/removing it after the action occurred. However, I do not know how to how to do this.
Is there any way to to this easily? It’s never cropped up before.
As always if you can help here is a big thankyou in advance!
I used some similar code in my platform game to remove coins after the player collected them. I was originally using queue_free() but that was causing trouble with associated code.