Renamed: Raykit Batch Apply → Quick Node Actions — Small v1.4 Update

Quick Node Actions — Godot Editor Plugin

Hey everyone! :waving_hand:

I recently renamed my Godot editor plugin from Raykit Batch Actions (PRO) to Quick Node Actions.

It’s still the same tool with the same functionality — just a new name that’s easier to find and remember.


What is Quick Node Actions?

Quick Node Actions is a Godot editor plugin designed to make working with multiple nodes faster by providing several useful actions in one place.

Some of the available actions include:

  • Randomize Transform
  • Duplicate / Copy / Paste Nodes
  • Rename Nodes
  • Show / Hide Nodes
  • Add / Remove Groups
  • Add / Remove Scripts
  • Make Resource (PackedScene)
  • Align Nodes
  • Distribute Nodes
  • And more

:sparkles: Latest Update — v1.4

The latest update adds a new feature to Randomize Transform:

Per-Axis Rotation

You can now choose exactly which rotation axes to randomize:

X • Y • Z — or any combination of them

This is useful for situations where you only want rotation on a specific axis. For example, you can randomize only the Y axis for upright props instead of rotating them in every direction.

:clapper_board: Feature Demo

raykit_batch_actions_demo_v2


:bug: Bug Fixes

This update also fixes a couple of issues:

  • Rotation and Scale Randomization — Rotation and Scale values were previously not properly applied to selected nodes. This has now been fixed.

  • Decimal Scale Range — Scale ranges now properly support decimal values such as 0.8 without rounding them to whole numbers.


:link: Get Quick Node Actions

Quick Node Actions - By Raykit Studio


Feedback

Feedback, suggestions, and bug reports are always welcome!

Thanks for checking out Quick Node Actions :raising_hands: