Render navigation on a NavigationRegion2D at runtime

Godot Version

4.5.1

Question

This works great by enabling Debug → Visible Navigation. And then launching from the Editor.

But, if I launch from VS Code, how do I enable this? I’ve tried Gemini about 10 iterations on this and its making stuff up now. I dont nee visible tile navigation, I need to see the baked NavigationPolygon. Which I’m baking at runtime and works great, but I want to see this when launching from VS Code, and ideally gameplay as well.