Rendering depth_draw_never material on opaque queue

Godot Version

4.4

Question

I’m trying to render a plane mesh between 2 meshes, always in front of one and always behind for the other one.

I initially tried to combine depth_test_disabled and render_priority, but I found depth_test_disabled looks queued after all opaque meshes.
Next, I tried to combine depth_draw_never and render_priority, but it still never mix with meshes drawing depth.

It looks like the render queue is always depth_draw → depth_draw_never → depth_test_disable order and they are not mixed.

Is there any way to render depth_draw_never mesh with other normal opaque meshes?