Godot Version
Mono Godot 4.3 stable, forward+
Question
So, I’m making a 3d game with low poly modular assets. (Quaternius scifi kit)
Features of assets:
Low poly
Modular
Inside, so no need of world environment. Probably it will be possible to use occlusion culling.
My question is, which will be the best way to build the map? (Gridmaps, snap to grid or multimesh)
Also, what will be the expected performance(considering a simple scene is running above 80 fps on 1080p on a vega8 igpu)
and how can it be improved further?
Please feel free to ask questions.
Thanks!