I am using a Sprite2D (in fact three) with an AnimationPlayer to create a resizable animated laser/blast. I want to limit the extent of the laser to the point where it hits the nearest wall. I do this in the _physics_process function, as it does not seem possible to check for collisions in _ready.
My code works, but there always seems to be a single frame at the original extent of the Sprite2D before it gets resized. Is this expected behavior and is there a way I can avoid it?
Yes, I want to resize it before it is displayed, i.e. the animation starts playing. I am not sure what you mean by setting the size as I want. There is no fixed size the blast should first appear at, it is supposed to be at its maximum extent or shorter if there is a wall in the way.
I found a way to fix my problem though. I had a texture set before the AnimationPlayer starts changing it. By using an empty ImageTexture instead, I avoid the first frame at the wrong extent.