Godot Version
4.2.1
Question
So my game works perfectly on Mac, but when exporting to PC, the resolution is zoomed in.
It looks the same as if I had “Allow hiDPI” turned off on my Mac, so how do I turn it on and keep it on when exporting for the PC build?
Thank you
This is because the viewport resolution differs according to screen DPI, but the game is not designed to support multiple resolutions. This is required for hiDPI support to work.
You’ll want to use the canvas_items
or viewport
stretch mode in the project settings and configure anchors on UI nodes.