Resolution/Window Scaling confusion

Godot Version

4.3

Question

4.3
Question

Hello! I’m a beginner developer trying to understand something.

My game has different pixel graphics, including sprites, tilesets and parallax backgrounds, as usual. However, resizing the window disrupts the layout significantly. For example, the positioning of parallax layers changes, as does the amount of content displayed on the screen. I want my game to launch at 1920x1080.

Should I keep that resolution in my project settings, or is there a better way to manage it? Thank you!

Examples below:


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It’s probably best for you to use canvas_items or viewport scaling in the project settings under “display/window/stretch/mode”

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What you are probably looking for is this documentation page: Multiple resolutions — Godot Engine (stable) documentation in English

Try changing the Stretch Aspect and use whatever you feel that fits your needs.

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This is the result so far.
Any way to get rid of the black borders?

(this is just windowed)

This is what I’m using in one of my tech demos for scaling:

image