Restricting the Movement of an Object to a Specified Area in 3D

Godot Version

4.3.stable.mono

Question

Hey folks, I want to restrict the movement of entities in my game to a specific area, for instance a circle on the ground that they can’t move out of. I do not believe that this will work with StaticBody3Ds as they just spit the object inside of them out if there is collision.

Could this be achieved by clamping the objects position? If so how could you get the coordinates of an area to clamp the position correctly?

Use the Area3D’s shape to get the relative bounding area, and add it’s global position to the range comparisons to get absolute position.

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