Godot Version
4.2.2
Question
Hi, I’m currently writing a small inspector plugin to edit a deeply nested Resource
. One of nested Resource
s has a Curve
member and I want to be able to edit it through CurveEdit
but I can’t figure out how to insert that control into mine as GDScript LSP says the type doesn’t exist.
I don’t want to just append it to the inspector as it should be followed by other nested controls.