Reverse engineering a Godot made game

Godot Version

none

Question

Hello
I saw that it’s possible to fully reverse engineer a Godot game, will it be somehow countered in the future? As it does feel like a bummer, and what’s the point of making a big game on Godot, if someone will reverse engineer all the assets make some minor changes and sell the game as their own with basically minimum effort. There is even a tool to extract the assets and if it’s written in GDScript you can extract some of the logic

@tibaverus wrote this:

decompiling is going to be common with common game engines, Unity and Unreal are both very easy to un-pack and have been for a long time. I do not see many repackaged games sold in America, what I do see with a lower barrier to entry is asset flip games that make use of off-the-shelf systems and assets to be bought from Unity and Unreal’s market places.

I think this is more of a copyright issue than an encryption issue.

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