RichTextLabel takes normal font size property in exported project

Godot Version

v4.7.2.stable.mono.official

Question

I have several RichTextLabels with “[b]” BBCode on them and I set bold font size to 110 px in Theme Overrides. For some reason, they’re taking Normal Font size and not bold one when I’m exporting the game. In the editor everything is fine.

Is there a way to solve this without adjusting everything with normal font?

Did you put the [/b] tag at the end of your text? Because in your first image it looks like you just forgot the tag.

I tried putting [/b] at the end, it didn’t matter