RigidBody 2D not deleting

Godot Version

4.4

Question

I have a rigidbody 2d which is a projectile, and it is supposed to queue_free (delete itself) when it collides. I have the on_body_enterd signal set up, but the signal never fires. Any idea why this is?

You may need contact monitoring and increase the reported contacts above zero

If your projectile is moving fast, it may jump over your collision point rather than pass through it.