Rigidbody having a seizure

Godot Version

4.1

Question

Hello, i am trying to add a button that spawns an object with physics, i am using a rigidbody and the block im spawning is going crazy. I need help with this because i want to add a sandbox to my game. Video: https://youtu.be/KNCwl-DNS3E?si=IJtcBZgfu_iQ_yvn

Can you share what this spawned block scene looks like? I am curious what the collision shape looks like and is made of.

Sure, It looks like this.
2024-10-05 22_45_37-Brick.tscn - Boblox Client Reboot - Godot Engine


I couldn’t fit 2 images in one post so heres the rigid body settings

What is the collision shape’s warning?

This.
2024-10-05 23_29_15-Node Configuration Warning!
Ive tried scaling it uniformly and it still freaks out.

set it’s transform > scale property in the inspector back to (1, 1, 1), possibly by using the reset button

I tried that before.

giving it the best shot would be to reset the scale, try a mass of 1kg as well, maybe clear the physics material as well, what does that material look like?

I tried a mass of 1 kg and the physics material is the default.
Also, The scale of the rigidbody is 1, 1, 1.