Godot Version
4.1
Question
Hello, i am trying to add a button that spawns an object with physics, i am using a rigidbody and the block im spawning is going crazy. I need help with this because i want to add a sandbox to my game. Video: https://youtu.be/KNCwl-DNS3E?si=IJtcBZgfu_iQ_yvn
Can you share what this spawned block scene looks like? I am curious what the collision shape looks like and is made of.
Sure, It looks like this.

I couldn’t fit 2 images in one post so heres the rigid body settings
What is the collision shape’s warning?
This.

Ive tried scaling it uniformly and it still freaks out.
set it’s transform > scale property in the inspector back to (1, 1, 1), possibly by using the reset button
giving it the best shot would be to reset the scale, try a mass of 1kg as well, maybe clear the physics material as well, what does that material look like?
I tried a mass of 1 kg and the physics material is the default.
Also, The scale of the rigidbody is 1, 1, 1.