Godot Version
4.2
Question
I’m a beginner having trouble with a breakout clone. I’m attempting to make the ball bounce, but it stops when colliding with the boundaries. I’ve increased the bounce on the rigidbody but that didn’t fix anything.
4.2
I’m a beginner having trouble with a breakout clone. I’m attempting to make the ball bounce, but it stops when colliding with the boundaries. I’ve increased the bounce on the rigidbody but that didn’t fix anything.
apply_force()
might work a bit better, may be
Your programming it like it’s frozen or a character body; move_and_collide
doesn’t need to be called and I believe prevents the bounce you want. You can try removing move_and_collide
for a single apply_impulse
to start the ball moving. Or change it to a CharacterBody2D and use move_and_collide
’s result to determine the bounce vector.
If you are using a CharacterBody2D you need to check if there was a collision and then calculate the bounce when that happens.
You will have to change how you move your ball there.
Or use a RigidBody as suggested.
I made a video about 2D trajectories that turned into a breakout clone at the end. You can use it as reference.
The specific bounce code using a CharacterBody2D is here in this timestamp
You can remove the change in velocity(line3-4 and line7-8) due to drag and gravity if your game doesn’t use that.
Thank you I will watch that video
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