I have a RigidBody in Godot 4.3.
The problem is that i want ti make that is rigidbody enters on collision with any collisionshape2D, the rigidbody bounce, I’ve been searching for several hours but I haven’t found anything. Could someone help me with this?
You can add a physics material override in the inspector and adjust its bounce factor.
I made it, but it only bounces when it have gravity but in my game doesn’t need gravity because it’s a top down game
Change gravity in the project settings under physics, just set it to zero.