RigidBody2D continues to detect collisions even though the collisions are no longer in the same place

Godot Version

4.5 Dev2

Question

My RigidBody still detects collisions with my Animatable Body even after its position has been changed by a tween.

Video:

I apologize if the answer is obvious.

Thanks in advance.

Try disabling the RigidBody2D.can_sleep property.

I tried it but that didn’t solve it.

Changing the animatable body to a static body fixes the problem.

Probably because I’m not changing the animatable body directly, but I honestly don’t know exactly why it works with one but not with the other.

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