Godot Version
4.5 Dev2
Question
My RigidBody still detects collisions with my Animatable Body even after its position has been changed by a tween.
Video:
I apologize if the answer is obvious.
Thanks in advance.
Try disabling the RigidBody2D.can_sleep property.
I tried it but that didn’t solve it.
Changing the animatable body to a static body fixes the problem.
Probably because I’m not changing the animatable body directly, but I honestly don’t know exactly why it works with one but not with the other.