Godot Version
4.2.2
Question
I am having issues with physics when I delete a tile (from a tilemap) at runtime. In my project I have a RigidBody2D that is resting on top of a tile that has collisions, which is what I want. However, when I delete the tile below the rigid body during runtime the body remains floating and does not fall. I should note that it could be that I just don’t know how rigid bodies work. My RigidBody2D does not really have any code because I found when I ran my project gravity seemed to work fine, the issue just occurs when I delete tiles.