Godot Version
4.3
Question
Hello, I wanted test something out and instead found another problem…
There are 2 scenes…1 rigidbody2d and other is “main” scene that “initialize” few given rigidbody scenes
RigidBody have initial position set as -50,-50…
When “enabling” rigidbody, I set global_position of each rigidbody to different value
Before “movement” is applied, rigidbody have correct global_position, and after impulse is applied…global_position is “reset” to initial rigidbody scene value(-50,-50) and it moves “correctly” from “wrong” starting position…
Gravity/Damp etc. are “turned off”
And except few rigidbodies added to node2d(parent/main scene), there is nothing…
Why is global_position changed back to “initial” value for no obvious reason?