RigidBody2D stops falling with LightOccluder2D

Godot Version

4.3.stable

Question

Hi,
i have a problem with my RigidBody2D’s. When i add a LightOccluder they simply stop falling.
Here are two videos for comparison: https://imgur.com/a/nAmpmJk

The only difference is the LightOccluder2D and the corresponding OccluderPolygon2D

Detaching the script from the RigidBody didn’t solve the problem. Not much happening in it anyway besides setting the velocity.

I feel like there’s a simple fix im missing.

Ok i fixed the problem by changing the code/way the Bodies get added to the scene.

I had them spawn at the Spawn Point like so
spawn_point.add_child(fall_instance)

I changed that to
add_child(fall_instance)

And set the position to the spawn points position manually afterwards
fall_instance.global_position = spawn_point.position

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