Godot Version
v4.5.dev.custom_build [4248411ba]
Question
Hello,
I’m currently working on a 3D project using Zylann Voxel Tool, since the world is randomly generated I’m using a Spawn Manager that every so often will move at a specific range from the player high up in the air, fall, then when touching the ground will spawn ennemies a little above his final position.
Those ennemies are supposed to hover in the air and to do so I need to disable their gravity.
But for some reason, when I change the “Gravity Scale” setting to 0.0 they would still fall on the ground.
I gave them a mass of 5.0kg.
Project default settings for 3D Gravity is at 9.8ms² with a default gravity vector at 0.0, -1.0, 0.0
When checking in the distant inspector the Gravity Scale is correctly configured and changing it for a negative value will make the ennemies fly up in the air
I double checked and in scripts I do not temper with their gravity, nor their velocity.
Did this already happened to someone ? I only found one person talking about it and they said they removed their .godot folder to clear the cache, but on my side it didn’t do anything.
Thank you for your help ![]()