Godot Version
4.2.2
Question
I’m making a isometric racing game. I have the sprites doing a 360º around the car for rotation, one sprite every 11.25º (total of 32 sprites).
I have a functional car but when i turn left or right, the rotation doesn’t exactly match the direction of the sprite and it goes in a slighly different direction of where the sprite is pointing.
I’ve tried to make it have fixed rotations and cycle between them to match the sprites but i don’t know how.