Rotate hex tile around 45 deg

Godot Version


Hello. How can i rotate tile around 45 degree instead of 90?

Снимок экрана 2024-02-11 011209

this isn’t a built-in option:


You could start with a tile set with a half-offset square shape and drop your sprites in. you’ll have to figure out something for collision detection.

(Or take a hexagon map and rotate the entire thing. cell indices won’t be straight forward. ditto for collision detection.)

probably the first option is what i would do.

It is not woking because i want rotate in all this positions:

Maybe i can rotate tile by script?