Godot Version
4.4.1
Question
I’m using hex maps in my game and would like to support rotation of tiles by 60 degrees. This is supported by the Tiled Map Editor which I am using to create some of the tilemaps but I have not found a way of converting the numeric values Tiled uses to store tile rotation state into something Godot understands. I have read the documentation concerning the TilesetAtlasSource transform and transpose constants but this only appears to support rotation in 90 degree steps - any help much appreciated.