Rotate multiple objects in editor like they were one object

Godot Version

4.4.1

Question

Sometimes I’ll place some things in the editor and want to rotate them around a single pivot point, but they all rotate around their respective centers. It usually turns out like this:



So I have to reposition them manually. Is there a better way to do this?

  1. Create a new Node2D in your scene.
  2. Put all your Nodes that you want to rotate together as children of this new Node2D.
  3. Rotate the new parent Node2D.
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