Godot Version 4.3
Question
Hello,
I’m making a 3D game where the player, which is a CharacterBody3D, can stand on moving and rotating platforms. The player must be moved with the platform when the platform is moved. Same for rotation.
I asume that I must use the AnimatableBody3D for the platforms. But when I look in the docs I cannot find a function to rotate the AnimatableBody3D. There is a motion vector in the move_and_collide() function. But no rotation vector.
I can ofcourse rotate the AnimatableBody3D by changing the rotation property directly but I assume this will not rotate the player when he’s standing on the platform. Or am I wrong?
How do I properly do this?