Save load error! Could you help me?

I have four scripts for save load system!
Two scripts are autoload and others aren’t.
I’m using ‘Resource’ that is one of the godot’s built-in system.
I’ve tried following the tutorial I saw on YouTube, but it’s not working properly

This is my script and code!
What is the problem?

[Hollowworldglobalveriables] - autoload

[Hollowworldsaveload] - autoload

[Hollowworld] - Resource

[Hollowworldmainscript]

main scene - save load button

1722159621305

main scene - health bar
1722159619995

file are cached, try to use cache remplace at load. Good luck!

1 Like

Thank you for your kind words!!
Sadly I didn’t know about cache remplace🥲
Could you tell about that?

Sure, I’m not sure it will solve your problem, but it’s still good to know about it anyway.

Take a look at this: ResourceLoader — Godot Engine (stable) documentation in English

In the load function, you have an optional parameter called CacheMode.

1 Like

Aha!! Thank you so much!!

1 Like

Does it solve your problem? :slight_smile:

1 Like

I’m not sure yet! I’ll try it right away!

1 Like

I’m so sorry! I’m new to this cache mode so I’m not sure how to use it… I can’t try it despite the good explanation… Could you help me one more time?

You’ve updated line 16 of [Hollowworldsaveload] - autoload?

I use c# but you should have someting like this:

ResourceLoader.load(“res://SavedGame.tres”, “”, 2)

you can even try cache ignore:

ResourceLoader.load(“res://SavedGame.tres”, “”, 0)

1 Like

Waaa!!!
It works perfectly!!!
Thank you so much for your help!!!
You are such a genius and my savior!!!

1 Like

Ahah, glad it worked! enjoy the rest of your journey :slight_smile:

1 Like

Thank you!! I hope you enjoy your own journey, too!!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.