Godot Version
4.3
Question
I’m making a game where people update a model which is a MeshInstance3D by editing blend shape values, applying materials, adding attachments via child nodes (which are also MeshInstance3D nodes.) In an ideal world, I would simply have the user save these as resource files, but I have read that these can be vulnerable to injection attacks and I’ve read conflicting information about whether this can be sanitized using an addon. I guess my question is two-fold. Can resource files be adequately sanitized? If not, how can I save a Mesh using gdscript?