Godot Version
V4.5.1
Question
I have color data for a texture stored in an array. How would I export/store this as a texture that 2D objects can use? How must the data be formatted? How do I add or remove these stored textures?
The array is 24x24, And it must be stored as pixel art
If you need a simple example, use an array that is 3x3, and is white with a horizontal black stripe through the middle.