Godot Version
4
Question
[<!–Ask your question here! Try to give as many details as possible --[https://www.youtube.com/watch?v=q2b9j3DZB2w]
in this video i try to change the scale to flip my sprite based on movement, but it clearly does not work as intended. I am not using flip_h on the sprite because i also want to flip the held weapon and collision shapes later on. Anyone know why this is happening?