Scaling is weird - 3D

When I’m scaling objects (meshinstance) the scaling doesn’t stay consistent. Even with snapping turned on. Rather than going up by 1 it goes up by 1,1,1.1,1.1,1.1,1.15, etc <<<

How do i fix this and set my own scale number, like 0.5?

And an extra question, how do I scale one face of an object rather than having it affect both sides on an axis
Vid below
VVVVV

You can click on the planes between the axis to scale two sides at the same time. If you do not select any of the gizmo handles it will scale the entire model evenly.

I think scaling is based on the previous scale of the object, maybe you want to change the mesh instance size within the resource instead.

I only want to move one side.
But when I use the scale it does the front face AND THE BACK. Which is the issue. I only want the front part to scale.

And the issue with changing the property manually is that… it’s jarring. Such a tedious thing to attempt to scale in one direction only

But bro, if you could tell me how you build your assets, in my case a house, please tell me.
((
I don’t like trenchbroom, blender seems fine but I’m still new to it so it takes hours. Maybe blockbench))

lmk

You could use CSG shapes, which in 4.3 do have gizmos for increasing a single side’s length. CSGs will see a major performance and quality improvement in 4.4 too with no major changes in how they are used in-editor.

I like to prototype levels with CSG shapes then export to GLTF, and clean up in Blender. I’ve had some fun with trenchbroom though i’m surprised interior scenes seem more difficult than I’d like. I also make use of terrain tools through various addons, for open outdoors areas.