When I’m scaling objects (meshinstance) the scaling doesn’t stay consistent. Even with snapping turned on. Rather than going up by 1 it goes up by 1,1,1.1,1.1,1.1,1.15, etc <<<
How do i fix this and set my own scale number, like 0.5?
And an extra question, how do I scale one face of an object rather than having it affect both sides on an axis
Vid below
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