Godot Version
Godot v4.6.1 stable mono
Question
Is it possible to upscale the the texture of a StyleBoxTexture?
My game has pixel graphics. I know i could just change viewport width and height to something that works well with pixel graphics, however, my game also have alot of text and text becomes hard to read at low resolutions. I want high resolution text but everything else low resolution. My target resolution is 1080x2400 (for android phone). My camera has zoom 8, meaning each pixel takes up 8x8 on screen. I also want the pixels for the GUI/Controls to take up 8x8, except for the text.
There is no scale setting in StyleBoxTexture. If i upscale a panel by setting scale in transform to 8, the StyleBoxTexture gets the correct size, however, i cannot scale things within a Container. Also anchors start behaving weirdly if i mess with scaling.
Of course, the simplest solution would be to just upscale the actual png file used in the StyleBoxTexture. However, i would like to avoid doing that if possible.
How can i upscale GUI textures without effecting the actual control logic/setup and have text that is not upscaled? Is it even possible, or is my only option to upscale the actual source image?