Godot Version
Godot 4.3-stable-mono
Question
When I set the renderer to Forward+, the screen_texture works perfectly. However, when I switch to GL_compatibility, it produces strange outputs as shown in the attached image. Interestingly, when I use TEXTURE instead, it works fine even with GL_compatibility.
What could be the reason behind this behavior?
I used ChatGPT as a translator, so there might be translation issues.
[gl_compatibility]
[Foward+]