Hello. I’m making a game where a random world spawns every time I start it. And in this world randomly spam trees and stones. But if the stone and the tree come into contact, the stone is erased. Or if a tree and another tree come into contact, both are deleted. But this doesn’t work.When I started another project to test, I noticed that the script worked in the original object but not in the clone. Is there a way to transfer the script to clones?