Seeking Guidance for Creating a JRPG-Inspired Game in Godot 4

Godot Version

Godot 4


Hey everyone,
I’m relatively new to Godot 4 and game development in general, but I’ve been diving into creating a JRPG-inspired game recently. While I’ve made some progress, I’ve hit a bit of a roadblock and could use some advice!
So far, I’ve managed to set up a functional battle environment following a tutorial, and I’ve been working on implementing a party system. However, I’m struggling with a few aspects, particularly with managing active party members and adding new ones, as well as creating a skill list.
Currently, I’m considering using Arrays of resources and packedScenes to handle party members, but I’m not entirely sure if this is the most efficient or effective approach. I’d love to hear from more experienced developers on what methods or best practices they’ve found useful for handling these aspects!