Separate editor settings for C# project?

Godot Version

4.3

Question

I am currently working on two different projects. One is a long-term project, with a group of other people, using GDScript. The other is a personal project I’m working on by myself in C#.

For the GDScript project, I want to edit the scripts in the Godot editor, and the team is using snake_case for all file names.

In my c# project I want to use VSCode and use PascalCase for file names. I can switch these settings in the editor and everything works fine, but when I switch between the two languages, the editor settings are reverted to whichever I used last (C# or GDScript).

Is there a way to save editor settings for C# and GDScript separately? I tried making separate install folders for Godot and Godot .NET, but they still seem to share the same editor settings, so I guess they are stored globally?

Thanks for the plugin link. I’ll take a look at it.