Godot Version
4.3
Question
I am trying to dynamically change the sky color in GD script and am using a sky material inside my world editor.
I have confirmed that the sky color is being provided by these parameters though set_meta is not actually changing the value to what I expect.
I noticed set_meta spams error logs when the parameter string is incorrect and I am not getting those- The only thing wrong I can imagine is the Varient Type I am passing in but the inspector doesn’t tell me the type for these color parameters.
I tried passing in Color and Vector3 and neither did the trick.
Here’s the lines of code:
Tldr: Sky is not turning RED like I’d expect