Setting script editor font weight

Godot Version

4.2.1

Question

I’d like to use Monaspace Neon as my custom font in Godot’s script editor, and I got most things working. Unfortunately, the default weight is quite thin and hard to read. I’d like to crank up the weight to around 400 or so, but I do not see a setting for this anywhere.

I found the “Code Font Custom Variations” setting, which I thought would accept OpenType spec variations, like wght:0800, but it doesn’t seem to work and there is zero documentation the expected input.

Does anyone have any experience with this and is able to point me in the right direction?

Variable fonts currently can’t be configured in the Editor Settings, but if your font family is a set of different font files, you could just enter the full name as follows: Monaspace Neon Regular, Monaspace Neon Medium, Monaspace Leon Bold, etc.

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