Godot Version
Master branch (commit 2d3bdcac35ac22ee6c4d5d5edc88ba947d0659d5)
Clang version: Apple clang version 17.0.0 (clang-1700.0.13.3)
MacOS version: macOS 15.4.1 (24E263)
Setting up Godot with Xcode
I have followed the official guide for xcode and even though some steps have changed a bit i got all the steps down.
However i can’t get xcode to run the project properly tho in xcode, I get the build issues given in the image when i click the run button in xcode.
NOTE: I have changed the arguments as given to one i have got working with CLI. The offical argument list also doesn’t work.
Would be grateful if someone who has some knowledge or experience with this can help me through this.
Thanks in advance.