Settings wont load in gameplay, but will appear normally in the settings menu

Godot Version

4.6

Question

i’m a beginner to godot and i’ve made my saving and loading system ever for the settings in my FPS game, it seems to work, the settings save into variables and loads those variables just fine. but no matter what i do, i can’t get the settings to apply during the game. for example; if you your mouse sensitivity is at 0.3, and you set it to 1, it’ll only apply if you restart the scene, BUT the settings menu reflect the change perfectly even if the gameplay itself doesnt. the same things happen with other variables and options. i have no more ideas how to get this to work and help would be much appreciated

1 Like

When the values in the settings menu is changed, how do you update the in-game values?

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hi, so sorry for the extremely delayed response

the issue was that the way i did it was just “var [settings] = config.load_gameplay_settings()“”

i kind of have no idea on how to make it update the values ingame but yeah the way im doing it is the issue