Godot 4.3
I have made all my sprites using an AnimatedSprite2D but I am now lacking understanding how to apply sfx like walking to the player.
elif object_in_hand != null:
animated_sprite.play("holding walking")
else:
animated_sprite.play("walking")
walking_sfx.play()
As in my code above this would be fine for say player jumping as that would just be a single play through of the sound, however, when walking it just sounds a mess. I think this is due to the fact its trying to play on each frame???
Do I need to approach this by making a func that controls the sfx with a signal maybe? How can I get the wlaking sfx to play smoothly?
Or
Am I best recreating my player animations in an animation player and applying sound this way and remove the need for code?
Cheers.