Shadows from DirectionalLight3D are jittery depending on global position

Godot Version

Godot Engine v4.2.1.stable.official [b09f793f5]

Question

I have a DirectionalLight3D tilted at an angle of -50 degrees along the x-axis and I’m rotating it along the y-axis every frame.

When I position the camera at the center of the global position, there is no issue. Here’s a gif showing near the center of the scene with a small amount of wobble.

less_jittery

When I move along the x or z axis in the scene, the shadows start to wobble in a distracting way.

jittery

The further from the center of the scene, the more intense the jitter. It seems to increase in frequency the further I go.

When the rotation is paused, there is no issue.

There is a thread with a very similar issue, however the proposed solution does not fix the problem for me: Jittery shadows on DirectionalLight3D x rotation when character moves in z direction

I’ve tried moving the DirectionalLight3D node with the camera but nothing changes. I’ve tried making the shadows softer but that just causes them to flicker instead of jitter.

Any ideas here would be greatly appreciated! Thanks!